Classic RPG: Dragon Warrior III Gameboy Color
Posted in Reviews, Video Games on August 19th, 2010 by hurt – Be the first to commentI have been in the mood for a classic style RPG to play for the last week. I ended up trying “Lunar: Dragon Song”, and was horribly disappointed in the game. Next I tried Magical Starsign, which seems to have promise, but could not keep me interested for very long. Some small points started to annoy me, but it looks like a decent game to come back to. Thats when the realization set in that for a classic RPG game I would have to look back to the classics. To much 3D and more complicated combat systems get in the way off a good classic RPG feel.
Last night I started up a copy of Dragon Warrior III for the gameboy color. I have logged about 2 hours into the game thus far, and still feel like getting more time into it. I am guessing 30 min of that time was just grinding to level up the characters and farm some gold. The story line so far is as basic as it can get… I am a 16 year old boy who is now old enough to go out on a journey. My father died on a journey to defeat The Baramos, when he fell into a volcano and burned to death.. My people are now passing that journey onto me. The game has a classic over head view that we see in most the old RPG’s of the day (Final Fantasy). Graphically the game is prob the best I have ever seen for the gameboy color. Loading times are next to none and going from room to room is instant. I was going to actually play the 3rd remake of it for the SNES (was originally a NES game) but after looking at the comparison of graphics for all three I decided to go for the gameboy color version. The battle system is very classic but stripped down more than I expected for easy controls on the gameboy. When you are fighting more than one creature of the same type it will group them as one. An example of this is if you are fighting 3 slimes and 2 ravens it will show up as attack “3 slimes” or “2 ravens”. Once you pick it seems to sort out the attacks on its own to best eliminate the monsters you picked with the characters you used. It would have been nice to have more options when attacking, but it seems to do a pretty good job.Like I said the story line is not the most exiciting thing I have ever heard, but I am hoping something more will happen in the game and give it a little more direction. In any case is nice to have a large selection of classic RPG’s I can go back to for now till some developers realize that a market for classic 2D RPG’s still exists.











